Classes & Events

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Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.

Registration Required
Saturday March 21 11:00am

Melrose Center (Game Development Lab / Simulators Combined – Second Floor)

Event Categories: Game Design & Virtual Reality

Learn how to set up and modify a VR headset’s features, navigate its operating system, and maintain a safe environment when using a VR Learning Station.

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Create a Third-Person Game

Unity – 8 Parts Class Series

Registration Required
Saturday March 21 4:00pm

Melrose Center (Melrose Classroom – Second Floor)

Event Categories: Game Design & Virtual Reality

This eight-part class series teaches the essential skills to develop a third-person exploration game in Unity.

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Create a Third-Person Game

Unity – 8 Parts Class Series

Registration Required
Sunday March 22 4:00pm

Melrose Center (Melrose Classroom – Second Floor)

Event Categories: Game Design & Virtual Reality

This eight-part class series teaches the essential skills to develop a third-person exploration game in Unity.

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Registration Required
Monday March 23 4:00pm

Online (Virtual Melrose Classroom 2)

Event Categories: Game Design & Virtual Reality

Create texture maps and learn the user interface, how to manipulate UV maps and 3d models, and the basic workflow of creating textures with Substance 3D Painter.

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Registration Required
Tuesday March 24 4:00pm

Online (Virtual Melrose Classroom 2)

Event Categories: Game Design & Virtual Reality

Animate a bouncy ball and learn how to apply the 12 principles of animation to enhance the 3D animation in Blender.

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Game Development Open Lab

In the Melrose Center’s Game Development Lab

No Registration Required
Wednesday March 25 12:00pm

Melrose Center

Event Categories: Game Design & Virtual Reality

Want to build or test your game? Come to an this open lab and use available game engines to build or test your game.

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Registration Required
Wednesday March 25 4:00pm

Online (Virtual Melrose Classroom 2)

Event Categories: Game Design & Virtual Reality

Learn animation fundamental tools and techniques while creating a video game characters’ walk cycle animation sequences.

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Online: Motion Capture Animation Fundamentals

Perception Neuron (PN-32) to Blender

Registration Required
Thursday March 26 4:00pm

Online (Virtual Melrose Classroom 2)

Event Categories: Game Design & Virtual Reality

Record motion capture data, retarget the mocap data to animate a digital character, and learn how to use the Perception Neuron motion capture system and a simple retargeting addon in Blender.

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Online: Motion Capture Animation Fundamentals

Sony’s Mocopi suit to Blender

Registration Required
Friday March 27 4:00pm

Online (Virtual Melrose Classroom 2)

Event Categories: Game Design & Virtual Reality

Record motion capture data, retarget the mocap data to animate a digital character, and learn how to use Sony’s Mocopi motion capture system and a simple retargeting addon in Blender.

Learn more>

Game Development Open Lab

In the Melrose Center’s Game Development Lab

No Registration Required
Saturday March 28 10:00am

Melrose Center

Event Categories: Game Design & Virtual Reality

Want to build or test your game? Come to an this open lab and use available game engines to build or test your game.

Learn more>