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Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Melrose Center (Game Development Lab / Simulators Combined – Second Floor)
Event Categories: Game Design & Virtual Reality
Learn how to set up and modify a VR headset’s features, navigate its operating system, and maintain a safe environment when using a VR Learning Station.
Learn more>Unity – 8 Parts Class Series
Melrose Center (Melrose Classroom – Second Floor)
Event Categories: Game Design & Virtual Reality
This eight-part class series teaches the essential skills to develop a third-person exploration game in Unity.
Learn more>Unity – 8 Parts Class Series
Melrose Center (Melrose Classroom – Second Floor)
Event Categories: Game Design & Virtual Reality
This eight-part class series teaches the essential skills to develop a third-person exploration game in Unity.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Create texture maps and learn the user interface, how to manipulate UV maps and 3d models, and the basic workflow of creating textures with Substance 3D Painter.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Animate a bouncy ball and learn how to apply the 12 principles of animation to enhance the 3D animation in Blender.
Learn more>In the Melrose Center’s Game Development Lab
Event Categories: Game Design & Virtual Reality
Want to build or test your game? Come to an this open lab and use available game engines to build or test your game.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Learn animation fundamental tools and techniques while creating a video game characters’ walk cycle animation sequences.
Learn more>Perception Neuron (PN-32) to Blender
Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Record motion capture data, retarget the mocap data to animate a digital character, and learn how to use the Perception Neuron motion capture system and a simple retargeting addon in Blender.
Learn more>Sony’s Mocopi suit to Blender
Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Record motion capture data, retarget the mocap data to animate a digital character, and learn how to use Sony’s Mocopi motion capture system and a simple retargeting addon in Blender.
Learn more>In the Melrose Center’s Game Development Lab
Event Categories: Game Design & Virtual Reality
Want to build or test your game? Come to an this open lab and use available game engines to build or test your game.
Learn more>